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If we can raise enough funds post-release, then there is a chance we'll get multiplayer.ĭuring the golden age of management games in 1994, Impressions Games released Detroit. The game was initially designed for multiplayer but went singleplayer only early in development. We believe this will make the game harder and more fun than typical Tycoon style games. Our fundamental goal is to create a realistic simulation of the economics that affect automobile manufacturers. The game also features approximately 300 AI competitors, a financial sector, and contracts/contracting. The "Realistic Economic Simulation Engine" processes vehicle and buyer pool, so customers find exactly the right car for them. These dealerships are the front line to the population. The game only allows one factory and branch per city.ĭealerships automagically appear based on the quality of your branch/service/sales. This data includes but is not limited to: population, per capita, manufacturing capacity, infrastructure, growth rates, and tax rates. All of them have historical data figures from 1900 to 2018. There are hundreds of cities in the game. With the world map, you'll control vehicle production, distribution, and marketing. It also is the focal point for human resources, union negotiation, charts/figures, news, lobbying, etc. The office is the main connection point to the other parts of the game. How will the business side of the game work?Įssentially, the game is run hub style much like Detroit and Motor City. We offer video tutorials on this and many other topics on the tutorials page. Once several months have passed, the engineers will complete the project, and the player has a useable vehicle. The player selects a vehicle type, the chassis, engine, and gearbox. You also set your desired dimensions, specs, and goals for your engineers to focus on.Īfter the components have been designed (and they all work together,) you can make a vehicle. The player controls the selection of key parts of the components. Vehicles in GearCity have three major components: Chassis, Engines, and Gearboxes.
Gearcity engine design manual#
You can find the user manual in game by clicking "Help" and then "Wiki/Manual." Or you can find it here.
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The video tutorials are also accessable in game by clicking "Help" and then "Video Tutorials." You can find the video tutorials on our tutorials page or Youtube. We also have another two and half hours of interactive in-game tutorials that we suggest you try. The game has four and a half hours of video tutorials covering advanced topics in the game. We recommend you get something a little more powerful and 64-bit. *This is bare minimum support for 32-bit build.
Gearcity engine design windows#
Windows XP or newer, OS X 10.7+, Linux glib 2.17 It entered Steam Early Access in May 2014, and it exited Early Access on January 14th, 2022.ġ28MB OpenGL 1.2 or DirectX 9 compatible Video Card
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We released Open Betas starting in March 2013.
Gearcity engine design full version#
Or you can purchase and play the full version of the game from any one of these stores.ĭevelopment started in January 2010. You already can! There is a game turn limited demo. To do so you will need to build, design, sell, market, negotiate, and crush your competition. You have one simple goal, stay in business. Although, it is more complex and in-depth than ordinary tycoon games.
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GearCity is an automobile manufacturing business simulator, also known as a tycoon game.
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